#ifndef _GAME_BACKGROUND_LAYER_H_
#define _GAME_BACKGROUND_LAYER_H_

#include "cocos2d.h"

USING_NS_CC;

class BackgroundLayer : public CCLayer
{
  public:
    virtual ~BackgroundLayer();
    static BackgroundLayer * create();
    bool init();
    void setPositionX(float x);
  private:
    BackgroundLayer();
};

#endif
